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  • DCS 2.5.5.38756 Open Beta

    DCS World
    • Corrected AGM-62 info in the encyclopedia.
    • Corrected armor of some vehicles.
    • Bullets of M134 minigun will be less powerful.
    • MP. Server in the servers list will not flashing while refresh in progress.
    • Fixed Su-33 radio menu error when bolting from Kuznetsov.
    • VKB Gunfighter Pro joystick customized profiles added for A-10C, F-5E, F-16, F-18, Ka-50, MiG-15.

    DCS F/A-18C Hornet
    • AGM-62 TV picture will not duplicated on the central MFCD.
    • AWW-13 link pod will not interact with Maverick missiles.
    • Maverick TV picture will be B/W on the central MFCD, not greenish.
    • Corrected JDAM's drop sequence.
    • AGM-62 explosive power increased to appropriate amount.
    • Pod feed goes to static after AGM-62 impact.
    • Switching from TGP TGT Point back to CCIP no longer breaks CCIP
    • Pod no longer loses link with Walleye on drop via ground reload
    • Delay now works on the AGM-62 - 30ms delay

    DCS F-16C Viper
    • INS Implemented (WIP)
    • Updated descriptions related to AIM-9 uncage to match new behavior. See Flight manual.
    • TONE and SQUELCH switches animation corrected.
    • Corrected some texture glitches in cockpit.
    • Rudder pedals will not intersect wall when brakes depressed.
    • Engine Feed Selector fixed.
    • Fuel imbalance fixed.
    • SAI cage knob fixed.
    • Radio Presets cycling on the DED page.
    • EPU Run Light turns off sooner using the EPU/GEN Test Switch.
    • Selecting TACAN band fixed.
    • CDI sensitivity fixed.
    • The 3 and 7 pylons will be able to correctly changed payloads with corresponding launchers and racks.
    • Corrected sun glare on the canopy.
    • Added selective jettison section to F-16C guide.
    • Fixed weapon release after partial jettison, fixed weapon count on AG page after jettison

    DCS C-101 by AvioDev
    • Added animation and functionality of following control stick and throttle elements:
      -Flight Control Stick GA Button
      -Flight Control Stick TCS Button
      -Rain Repellent Button (system not implemented)
      -Stores Release Button
      -Stores Release Guard
      -Fixed Weapons Trigger
      -Trigger Safety Catch
      -Fuel Enrichment Button
      -MPR Button
      -PTT Button
      -Sight Range Selector Handle in throttle grip
    • Fixed Standby Artificial Horizon pitch adjustment.
    • Fixed MPR function, it now disengages once electrical power is lost.
    • Implemented optical sight brightness (both forward and rear cockpits).
    • Optical sight depression rotaries are now correctly animated ( i.e. do not change values in an instantly manner), the first one is limited to value 2, other two got cycled animation.
    • Optical sight AUTO/MAN/TEST stich got TEST position spring-loaded.
    • Removed AFM_LODS and SFM_LODS folders.
    • Fixed Enrich label in throttle.
    • Added red texture to Trigger Safety Catch.
    • Removed SFM binaries from the module config, removed redundant C-101CC FM dll (single dll is used for both aircraft with FM varied with input parameters).
    • Trigger can be depressed (animation) only if safety catch is unlocked (both cockpits).
    • Stores Release Button can be depressed (animation) only if guard is open (both cockpits).
    • Control input names reorganization (WIP).
    • Increased opening speed of map box when using keyboard or joystick buttons.
    • Improved animation of PTT Pushbutton.
    • Smoke will only work now depending on guard and safety catch and Easy Flight setting in DCS interface (for now, until we make our own specific condition in Options "Special" tab of DCS interface).
    • Any weapon release and gun trigger will only work now depending on guard and safety catch and Easy Flight setting in DCS interface (for now, until we make our own specific condition in Options "Special" tab of DCS interface).
    • Reorganized and edited names of Smoke System in control inputs.
    • Fixed Throttle model of C-101EB (removed MPR button).
    • Fixed duplicate texture in canopy frame area of external model.
    • Command “Force cursor to show on/off” can be also mapped now to mouse.
    • Fixed pilot harness external 3D model.
    • Added default keyboard mapping for Stores Release and Trigger.
    • Improved AOA indexer 3D model.
    • Fixed 3D model of ejection seat once ejected and separated from pilot.
    • Modified auto-trim due to airbrake extension, to make it stop when reaching airbrake extension/retraction limits.
    • Added airbrake auto-trim cutout malfunction.

    DCS AJS-37 by Heatblur Simulations
    • Idle-cut off command for Warthog HOTAS or similar throttle.
    • Probable fix to erroneous glideslope indication with TILS.
    • Guard against undefined behavior when selecting Bx-waypoint without loading data cartridge before.

    DCS Fw 190 A-8
    • Fixed prop governor on cold plane.
    • Electrical circuit breakers correction that had an influence on gear selection and weapon usage.

    DCS UH-1H
    • Startup mission trigger fix.

    DCS F-14B by Heatblur Simulations
    • Fix for ripple bombs counting empty stations
    • Adjust default Num0 snap cockpit view
    • Fixed missing weapons for wingman in Normandy Dissimilar Air Combat Training Quickstart mission
    • Removed A2G set command for "Watching the Devildog" SP and COOP carrier start versions
    • Added Cage The Bear campaign cold start version. Thank you Kaba!
    • Several fixes to Cage the Bear hot start version. Thank you Kaba!
    • Fix for TCS line-of-sight not displayed on HUD in TCS slave mode (TCS slaved to radar) when it is tracking
    • Fix the ever-so-slightly misaligned radar scan coverage lines on TID
    • Reduced chaff effectiveness against AIM-54C
    • Added AIM-7F to loadouts
    • Updated to latest AIM-7M
    • Fixed smoothing errors on rear of fuselage
    • Improved appearance of exterior canopy
    • Re-positioned HGU-33 knob for visor-down in exterior (int pending)
    • Updated shader defs
    • Tweaks to memory management
    • Fix to ACLS wing drop in close when HDG and ALT hold are engaged
    • Adjusted drag penalty for full flap deployments at high speed
    • Adjusted buffet for slat and full flap deployments at high speed
    • Fix to buffet at full flaps

    DCS MiG-21bis by Magnitude 3 LLC
    • Implemented special menu option to test the new SPO-10 function.
    Note: Labeled as “Experimental Features” which upon activating, will switch to an updated version. Users who do not wish to participate in testing, should leave it unchecked, which will basically allow the use of the current and default version of the SPO-10.
    Leave feedback at:
    https://leatherneck-sim.mantishub.io

    DCS Spitfire IX
    • Corrected engine sounds (External, Cockpit, Distance).

    Campaigns
    • F/A-18C Aggressors BFM Campaign by Mapple Flag:
      - Added manual INS alignment instructions in briefing and kneeboard.
      - Updated radio frequencies for channels.
      - Updated voice over trigger timing.
    • Bf 109 K-4 Jagdflieger Campaign by Reflected Simulations:
      - Enemy units hidden on F10 map.
      - Adler 1 and 2 will drop their bombs in mission 5.
    • P-51D: The Blue Nosed Bastards of Bodney Campaign by Reflected Simulations:
      - Enemy units hidden on F10 map.
      - Mission 14: enemy aircraft changed to FW-190A-8s, as it happened in real life.
    • Spitfire IX The Big Show Campaign by Reflected Simulations:
      - Enemy units hidden on F10 map.
      - Mission 1: altitudes of enemy units adjusted
    • A-10C Basic Flight Training Campaign by Maple Flag:
      - Corrected Flight Examiner aircraft altitude and waypoint timing in Missions 12.

    Windows® 10 Home Premium | 64bit, Intel(R) Core(TM) i7-8700 CPU @ 3.20GHz (Cores 6) (Logical/Core 2) | NVIDIA GeForce GTX 1080 Ti 11GB | 1 X 1TB SSD | 1 X 275GB SSD | Sound Blaster X-Fi Xtreme Audio sound card | 16GB Dual Channel DDR3 SDRAM at 1333MHz | Oculus Rift S

  • #2
    Whew!!!! Finally!!! They fixed the AGM-62's encyclopedia reference!

    On a more serious note - good lord, what's the deal with the C-101??

    Comment


    • #3
      Fucking garbage again.

      Windows® 10 Home Premium | 64bit, Intel(R) Core(TM) i7-8700 CPU @ 3.20GHz (Cores 6) (Logical/Core 2) | NVIDIA GeForce GTX 1080 Ti 11GB | 1 X 1TB SSD | 1 X 275GB SSD | Sound Blaster X-Fi Xtreme Audio sound card | 16GB Dual Channel DDR3 SDRAM at 1333MHz | Oculus Rift S

      Comment


      • #4
        Yeah not what we are waiting for. The C-101 can be nice to train new pilots from the backseat. Especially when it comes to IFR training because you can fly in daylight while the pilots gets a helmetcover and can only see his main instruments and the IP can take control from the backseat too. For formations it might be good as well.
        Not really a problem for the training of F14 pilots but there you can’t safe the jet from the backseat. To bad that the Modul is normally around 50 bugs, I think it could be really nice for training purposes. It’s on sale right now.

        Windows® 10 Pro | 64bit, Intel(R) Core(TM) i7-4790 CPU @ 4.00GHz | ASUS Maximus VII Ranger | NVIDIA GeForce GTX 1080 Ti 11GB | 1 X 120GB SSD | 1 X 500GB SSD | 1 X 1TB HDD | Sound BlasterX AE-5 | 16GB Dual Channel DDR3 | Oculus Rift S | TS Warthog, Cougar FSSB, MFDs

        Comment


        • #5
          That's cool. Didn't know you could do that in the 101.

          Windows® 10 Home Premium | 64bit, Intel(R) Core(TM) i7-8700 CPU @ 3.20GHz (Cores 6) (Logical/Core 2) | NVIDIA GeForce GTX 1080 Ti 11GB | 1 X 1TB SSD | 1 X 275GB SSD | Sound Blaster X-Fi Xtreme Audio sound card | 16GB Dual Channel DDR3 SDRAM at 1333MHz | Oculus Rift S

          Comment


          • #6
            Arghh wrong plane, the L-39 Albatros can do that for shure.
            https://www.youtube.com/watch?v=iect7QTZ4wM

            But there is a IFR curtain too but than you have to fly from the backseat.
            https://www.youtube.com/watch?v=L_gT...4#action=share
            Last edited by Snapper; 10-31-2019, 08:00 PM.

            Windows® 10 Pro | 64bit, Intel(R) Core(TM) i7-4790 CPU @ 4.00GHz | ASUS Maximus VII Ranger | NVIDIA GeForce GTX 1080 Ti 11GB | 1 X 120GB SSD | 1 X 500GB SSD | 1 X 1TB HDD | Sound BlasterX AE-5 | 16GB Dual Channel DDR3 | Oculus Rift S | TS Warthog, Cougar FSSB, MFDs

            Comment


            • #7
              Click image for larger version

Name:	Digital Combat Simulator  Black Shark Screenshot 2019.10.31 - 16.08.49.56.png
Views:	57
Size:	1.08 MB
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              Attached Files

              Windows® 10 Home Premium | 64bit, Intel(R) Core(TM) i7-8700 CPU @ 3.20GHz (Cores 6) (Logical/Core 2) | NVIDIA GeForce GTX 1080 Ti 11GB | 1 X 1TB SSD | 1 X 275GB SSD | Sound Blaster X-Fi Xtreme Audio sound card | 16GB Dual Channel DDR3 SDRAM at 1333MHz | Oculus Rift S

              Comment


              • #8
                Mmh so I might think about that too.

                Windows® 10 Pro | 64bit, Intel(R) Core(TM) i7-4790 CPU @ 4.00GHz | ASUS Maximus VII Ranger | NVIDIA GeForce GTX 1080 Ti 11GB | 1 X 120GB SSD | 1 X 500GB SSD | 1 X 1TB HDD | Sound BlasterX AE-5 | 16GB Dual Channel DDR3 | Oculus Rift S | TS Warthog, Cougar FSSB, MFDs

                Comment


                • #9
                  The C-101 is a multi-crew cockpit aircraft - like the L39 it can have an IP in the back... the Yak52 can also.

                  I really, really wish ED would make these aircraft so that only the PILOT has to actually own the planes. IL2 BoX does this - I can have anyone who has the basic Battle of Stalingrad join any multi-crew aircraft as a gunner / bombardier / etc. without them having to own the expansions or add-on planes. I think this would help the sales of some of these modules, as there would be more of a reason to purchase them for what they were designed for IRL in the first place.

                  Comment


                  • #10
                    Yes, just to expensive to buy them just for your Basic Flight School. Hopefully that will change, need a F-16D maybe

                    Windows® 10 Pro | 64bit, Intel(R) Core(TM) i7-4790 CPU @ 4.00GHz | ASUS Maximus VII Ranger | NVIDIA GeForce GTX 1080 Ti 11GB | 1 X 120GB SSD | 1 X 500GB SSD | 1 X 1TB HDD | Sound BlasterX AE-5 | 16GB Dual Channel DDR3 | Oculus Rift S | TS Warthog, Cougar FSSB, MFDs

                    Comment


                    • #11
                      Originally posted by Casimir View Post
                      Whew!!!! Finally!!! They fixed the AGM-62's encyclopedia reference! .....

                      rofl That's the first thing I thought too.

                      Comment


                      • #12
                        Yep, and the way ED is going I regret that I just buying a new joystick today.

                        Windows® 10 Home Premium | 64bit, Intel(R) Core(TM) i7-8700 CPU @ 3.20GHz (Cores 6) (Logical/Core 2) | NVIDIA GeForce GTX 1080 Ti 11GB | 1 X 1TB SSD | 1 X 275GB SSD | Sound Blaster X-Fi Xtreme Audio sound card | 16GB Dual Channel DDR3 SDRAM at 1333MHz | Oculus Rift S

                        Comment


                        • #13
                          https://www.youtube.com/watch?v=eSTEopbdZ-o
                          Exactly my POV

                          Windows® 10 Pro | 64bit, Intel(R) Core(TM) i7-4790 CPU @ 4.00GHz | ASUS Maximus VII Ranger | NVIDIA GeForce GTX 1080 Ti 11GB | 1 X 120GB SSD | 1 X 500GB SSD | 1 X 1TB HDD | Sound BlasterX AE-5 | 16GB Dual Channel DDR3 | Oculus Rift S | TS Warthog, Cougar FSSB, MFDs

                          Comment


                          • #14
                            Originally posted by Snapper View Post
                            Pretty much spot on, yea.

                            Comment


                            • #15
                              Thoughts on the F16?

                              Comment

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