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  • DCS World open beta 2.5.6.43453

    DCS World open beta 2.5.6.43453
    China Asset Pack: added the 09III SSN AI submarine
    ME: Focused and unfocused checkboxes will no longer look so similar
    ME: TAB switch order on the weather panel has been corrected
    ME. Text in the condition field on the group panel will not be memorized for the next mission
    Static ships will now spawn at sea level
    ME. Eliminated the same static names of units in the template
    User with AI wingman on runway start Aborts take off - AI takes off and keeps going - fixed
    Maps surface optimizations
    Maps traffic optimizations
    Increased night visibility distance of urban area lights
    MP: Client and dedicated server instances now use common nicknames.lua file
    Input. Joystick adjustment panel. Added possibility to type necessary digital values into user curve fields
    MP: Static objects no longer spawn differently for server and clients
    Input panel: Added new foldable view of the input list. This can be turned on and off via a special checkbox
    Input panel. Help window added, new feature added (right mouse click to open pop-up menu), Categories menu added to device column header
    AGM-154A-B: Corrected Radar Cross Section (RCS) value
    A-10C, FC3 and BS2 modules migrated to ED DRM protection
    Caucasus. Hovering cranes fixed
    Missile exhaust fluctuations eliminated
    MP. Speedboats spawned via scripting are invisible to clients - fixed

    DCS AV-8B by RAZBAM
    CAS page update, you can now edit and delete records
    Fixed cockpit texture text issue
    Fixed bomb release order
    Fixed CTD after alignment when selecting DATA page
    Fixed Flashing letters in HUD
    Fixed TACAN offset symbol position in the MPCD
    Fixed VVM HUD position will now remain on the same horizontal plane with the GVM
    Changed the gun pod ammo to PGU-32/U SAPHEI-T 25 mm rounds

    DCS Mirage 2000c by RAZBAM
    Added High Res cockpit pilot body with animations
    Added Pilot patches with different uniform colors
    Updated training mission 1 for Caucasus and NTTR to reflect changes in the module
    Fixed bugs in Coup d'Etat mission 2 and 3 by Baltic Dragon
    Added multiplayer version of the Coup d'Etat campaign (to be found under single missions)
    Updated manual (version 1.1.0)
    Fixed auto-start not continuing past FBW test due to cover condition not being open for switch to activate
    Adjustment seat - Corrected travel to align with actual seat and body movement, Corrected seat/body animation calculation so it goes full extent

    DCS JF-17 by Deka Ironwork
    Fixed RWR new emitter warning sound (only play once when a new emitter appears)
    Fixed SMS program change
    Fixed MFCD page not saving in NAV master mode
    Fixed weapon rdy state mismatch between HUD/MFCD SMS
    Fixed gun will be unarmed when the master arm is turned off
    Fixed gun cannot be armed when the master arm is off
    Fixed gun jam and gun feed count after rearm/repair
    Fixed AAP: WMMC2 provides nav computer power, TRAIN includes NAV
    Fixed AAP OFF: need to push and hold for 2.0 seconds to turn off all systems
    Fixed WMD7/SPJ power supply
    Fixed HUD power supply
    Fixed Master Caution Reset btn logic
    Fixed GBU for JTAC and WMD7 LSS
    Fixed WMD7 control. Once changing from CCIP to CCRP, WMD7 camera can be controlled again
    Fixed campaign bugs
    Modified. Weapons will be directly armed and aligned, if aircraft starts on runway or in air
    Modified. SPJ pod will be directly ready (STBY mode), if mounted and aircraft starts on the runway or in the air
    Modified. WMD7 will be directly ready (skip BIT but still needs OFF->ON then uncage in POD page), if mounted and aircraft starts on the runway runway or in the air
    Modified. DTC will be installed and loaded if the aircraft starts from the runway
    You can now place/remove chocks when the engine is idle
    Adjusted the VR init position (change x to 0, eye points are moved backward)
    Add keybinding for OESP program switch (next/prev)

    DCS: C-101 by AvioDev
    Several engine sound updates (Still WIP)
    Modified binaries structure
    Upgraded external and cockpit textures using PBR (Still WIP)
    Fixed "floating" harness in rear cockpit of external model when flying solo
    Engine correctly shuts down now after 20 sec timeout if startup was attempted with fuel valve switch in the OFF position
    Fixed flowmeter indication when CB's are pulled, both EB and CC: No fuel flow, fuel used counting or FF indication when pressing test, if corresponding CB is pulled

    DCS: AJS-37 by Heatblur Simulations
    NEW!:Added Red Flag 16-2 Nevada Campaign free for all Viggen owners!
    Fix to CTD related to firing last sidewinder
    Fix to CTD when mission plan has more than 11 waypoints
    Fix to Ignition Coil and RADAR/EL Maintenance test CTDs
    Fixes to Wrath Of Thunder Campaign, including fixed AI wingman take-off on first five missions
    Restart button (Återstart) fixed
    Fixed the RWR / Master volume knob repeating, tweaked gain on rotation
    Update Rb75 series FM to AFM
    Fixed so Rb15 search modes SKORT and STRAK prioritize targets closest to middle of search cone instead of closest to missile
    Added new shadow-blocking geometry to avoid light shining through cockpit tub
    Fixed sound loop errors in cockpit engine sounds

    DCS: F-14B by Heatblur Simulations
    Added Cage the Bear campaign COOP version, thank you Kaba!
    Fixed Bone Strike mission for SP and COOP
    Updated most SP missions to have mission goals enabled
    Fix for datalink showing missiles
    Fixed various initialization issues
    Fix to nozzle logic during engine starts and shutdowns
    Tweaked damage resistance for engines and wing tanks - direct missile hits will cause more damage
    Aerodynamic damage improvements - direct missile hits will cause more damage
    Fix for doubling of trim rate when using a FFB stick (also ignore vJoy as a FFB device)
    Significantly improved drawcall efficiency of VDI and HUD - may boost FPS on drawcall/CPU constrained systems
    Added default pilot bindings for the new VKB F-14 stick
    Reduced audible range of exterior sounds
    Added new compressor stall sounds
    Fixed sound files paths for RWR, KY-28 and Walkman (2.5.6 compatibility)
    Added lubber line to Whiskey Compass
    Fixed gaps in weapons selector on pilot’s stick
    Added RIO white floodlights
    Added CAP category knob CW/CCW keybindings
    Multiple low speed and ground effect handling qualities improvements in pitch axis
    Slightly Increased Stab Power (also in ground effect)
    Additional MIL and AB thrust tweaks for performance following stores drag improvements
    Tweaked drag while maneuvering above mach 1.2
    Reduced landing gear pitch moment
    Removed glass from collision model
    Fixed custom cockpit livery not registering (Thanks uboats!)

    DCS F-16C Viper by ED
    Added EEGS Level 5 gunsight and improved EEGS Level 2 - WIP (Dogfight HUD will come a bit later)
    Semi Transparent screens in “HUD only” LAlt+F1 view will no lower cause issues for image
    Removed OFF label from the TACAN knob
    Input for DL switch and MAP switch
    New open canopy sound
    Corrected CTD when moving throttle from off to idle in Cold and Dark instant action
    Corrected the HUD altitude not being affected by pressure adjustments
    Added improved afterburner effect
    Adjusted engine fuel flow (WIP)
    Adjusted turn rate performance for CAT I (WIP)
    Corrected AIM-9 cage command
    Corrected ejection after use of safety lever engaged
    Added AIM-9 SLAVE and BORE SMS selection from the Cursor Switch depress function
    Voice messages now cease when the MAL & IND LTS button is released
    Added weapon release delay for the AIM-120
    Centered AIM-120 symbol within the TD box on the HUD
    Added ILS declutter option by pressing the Cage/Uncage HOG button
    Added INS velocity error due to incorrect initial coordinates
    If an In Flight Alignment (IFA) is enabled with a non-aligned INS, an incorrect heading on the HUD will now result
    The HUD FPM will now be removed if there is incorrect INS data alignment
    IFA time has increased
    Corrected the ALOW error
    Tuned the ILS command steering being too sensitive and providing steering too late
    Corrected the LINK 16 STN page
    Corrected the LINK 16 TIMING
    Fixed CNI COM 1 data entry
    Fixed the A-A Tacan getting a frozen range when another client cycles their channel number
    Corrected SAI caging
    The TACAN volume knob now correctly controls TACAN power
    Corrected keyboard commands for the Fuel Quantity Knob
    Adjusted AIM-9 seeker reticle position on the HUD
    Adjusted rotation on several cockpit control elements.

    DCS F-18C Hornet by ED
    Improved accuracy of gun funnel
    Improved stabilization of radar-directed gun sight and gun accuracy
    TGP added to the 4th station
    CCIP bombing in AUTO mode always using high-drag configuration is fixed
    Corrected instances of only one bomb from a dual rack being released
    HUD and attack radar page Rmax values now match
    Corrected JDAM and JSOW menu freezes
    Pre-Planned mode skipping elevation has been fixed
    Fixed AGM-65F count down after rearm if walleye is used with an air start
    Fixed AGM-65F seeker continuing to slew after uncage
    Fixed SAI caging and OFF flag
    Fixed SAI cage knob clickability
    Note: New Targeting pod pointing modes are in work, but were not ready for this update Seriously???

    DCS Spitfire IX by ED
    Corrected rudder keyboard commands

    DCS Mi-8MTV2 by ED
    GUI. Fixed white bar issue in the training section
    Mi-8 Spring Tension Campaign. Mi-28 suddenly explodes in mission 12 - fixed
    Added direct controls to pod selector

    DCS UH-1H Huey by ED
    UN Pilot campaign. Mission 3 corrected

    DCS Fw 190 A-8 by ED
    Added priming to the autostart sequence

    DCS Fw 190 D-9 by E
    Added priming to the autostart sequence

    DCS A-10C Warthog by ED
    Incorrect binding of left throttle button (see pos. 6, fig. 70, Flight manual English) if user connects TM Hotas Warthog Throttle - fixed

    DCS F-5E Tiger II by ED
    Added German Voice-Overs to training missions

    DCS Persian Gulf Map by ED
    New light sources with increased visibility range
    Higher accuracy and resolution of seabed to meet new water requirements
    Improved sea shoreline
    More accurate trees lod transition
    Fixed PAPI lights on airfields

    DCS: Normandy 1944
    Spring and Fall textures are updated
    Spring and Fall trees are also updated
    Coastal line artifacts are removed
    Landscape artifacts are removed
    Multiple airfield parkings and taxiways fixes
    Airfields are refined with new scenery
    Fortification scenery improved
    Unique buildings and structures improved
    Pegasus Bridge and Chateau de Falez were added

    Campaigns

    UH-1H Worlds Apart - Spring 2025 Campaign by Low-Level-Heaven Mission Development.
    Added DE documentation
    Mission 1: F10 Map Marker added. Score system changed.Skip Mission function available at the second task (final score 55)
    Mission 2: F10 Map Marker added. Score system changed. Al landing points slightly changed. Tasks 1 to 3 – When cargo is destroyed, these facts and options are displayed. Task 2 - Information about the time limit added. Many knew voice-overs during cargo transport added. WOLF 1 no longer slides into the water. The mission will continue in time. Skip Mission function available before the third task (final score 55). Cargo changed – Container doesn’t flip over and gets destroyed that easy anymore
    Mission 3: F10 Map Marker added. Score system changed. Many Voice-Overs improved. More immersion - Mi-8 at Tango bravo now on the radio talking and announcing their current position (voice-overs added). Task two / recapture the outpost, adopted. Skip Mission function available before the second task (final score 55)
    P-51D: The Blue Nosed Bastards of Bodney Campaign by Reflected Simulations. Campaign updated for the new Normandy map. Wake turbulence off enforced. Player's flight engages the primary target.

    Spitfire IX The Big Show Campaign by Reflected Simulations. Campaign updated for the new Normandy map. Wake turbulence off enforced. Player's flight engages the primary target.

    Bf 109 K-4 Jagdflieger Campaign by Reflected Simulations. Campaign updated for the new Normandy map. Wake turbulence off enforced. Player's flight engages the primary target.

    F-86F Hunters over the Yalu Campaign by Reflected Simulations. Wake turbulence off enforced. Player's flight engages the primary target. Updated F-86F custom skins.

    M-2000C Red Flag Campaign by Baltic Dragon.

    Mission 7: small tweaks to F-15E behaviour
    Mission 15: fixed missing "fox 1 and 2" calls from flight members, fixed an issue where Max would not fight with the Gazelles
    The Enemy Within 3.0 Campaign by Baltic Dragon.

    Mission 5: fixed rare issue where damaged Mi-8 (first target) would take off thus breaking the mission
    A-10C Advanced Aircraft Training Qualification Campaign by Maple Flag Missions.

    AFT05 missions: Corrected altitude triggers for flare drop

    Known issues:
    - Bf-109: engine start doesn't work
    - L-39: engine start causes crash
    - Ground units can cause crash at the path search
    - Spitfire MkIX The Big Show campaign (5th mission): aircraft spawn place misplaced, aircraft explodes
    - Blue shadow from smoke cluster bomb
    Last edited by Bonedust; 02-14-2020, 09:17 AM.

    Alienware New Aurora R9 | Windows® 10 Home Premium | 64bit, Intel(R) Core(TM) 9th Gen Intel Core i9-9900K 8C/16T R0| NVIDIA GeForce RTX 2080Ti OC 11GB | 2 X 1TB SSD | 16GB Dual Channel Hyper X FURY at 2666MHz | 850W EPA Gold Liquid Cooled power supply | Oculus Rift S

  • #2
    Notes....

    Be prepared to remap your stick portion of your controls.

    Some lighting improvements...I'll post a short video later.

    Alienware New Aurora R9 | Windows® 10 Home Premium | 64bit, Intel(R) Core(TM) 9th Gen Intel Core i9-9900K 8C/16T R0| NVIDIA GeForce RTX 2080Ti OC 11GB | 2 X 1TB SSD | 16GB Dual Channel Hyper X FURY at 2666MHz | 850W EPA Gold Liquid Cooled power supply | Oculus Rift S

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    • #3
      Its a big update... 11271.9 MB for me.

      Well over an hour with the current download speeds.
      [CENTER][IMG2=JSON]{"data-align":"none","data-size":"full","height":"200","width":"500","src":"http:\/\/74.208.239.56\/files\/Sigs\/DIESEL_sig.png"}[/IMG2]
      [I][B] Windows® ME Basic | 32bit, Intel(R) Pentium 4 Extreme Edition @ 2.2 Ghz | GeForce 7800 GTX 512MB | 2 GB DDR4 2666Mhz | 600 W Power Supply | 15" CRT Monitor[/B][/I][/CENTER]

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      • #4
        It is. Lighting is much better. Nice improvement.

        Alienware New Aurora R9 | Windows® 10 Home Premium | 64bit, Intel(R) Core(TM) 9th Gen Intel Core i9-9900K 8C/16T R0| NVIDIA GeForce RTX 2080Ti OC 11GB | 2 X 1TB SSD | 16GB Dual Channel Hyper X FURY at 2666MHz | 850W EPA Gold Liquid Cooled power supply | Oculus Rift S

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        • #5
          Originally posted by Bonedust View Post
          Be prepared to remap your stick portion of your controls.
          As in the Axis mappings, or the button assignments (or both)?

          Comment


          • #6
            Uh oh. Have we seen the log of death yet?

            https://forums.eagle.ru/showthread.php?t=263334

            "Fuckin' Brits" Bonedust, (2020).

            Comment


            • #7
              Well, can't say I'm surprised. Every "patch" or "update" screws something else up royally...

              Comment


              • #8
                Originally posted by Casimir View Post

                As in the Axis mappings, or the button assignments (or both)?
                Both but just the stick

                Alienware New Aurora R9 | Windows® 10 Home Premium | 64bit, Intel(R) Core(TM) 9th Gen Intel Core i9-9900K 8C/16T R0| NVIDIA GeForce RTX 2080Ti OC 11GB | 2 X 1TB SSD | 16GB Dual Channel Hyper X FURY at 2666MHz | 850W EPA Gold Liquid Cooled power supply | Oculus Rift S

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                • #9
                  Apparently, you can run multi-crew in the huey. It is early release but you can run it.
                  So it seems you guys have a sneak peek at Multi-crew. It really wasn't meant to be released quite yet, and is still pretty rough, that said, please feel free to check it out and report bugs as you see them, but probably best to not use it on a large scale if you want your servers to run smooth, there are some blocking issues with it currently.

                  New fixes and features are coming, so don't worry that this is what you are getting.

                  Alienware New Aurora R9 | Windows® 10 Home Premium | 64bit, Intel(R) Core(TM) 9th Gen Intel Core i9-9900K 8C/16T R0| NVIDIA GeForce RTX 2080Ti OC 11GB | 2 X 1TB SSD | 16GB Dual Channel Hyper X FURY at 2666MHz | 850W EPA Gold Liquid Cooled power supply | Oculus Rift S

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                  • #10
                    So, is the call not to update?

                    Comment


                    • #11
                      Mmmh just started downloading but am at work tomorrow again. I think they will release some kind of hotfix for this within the next 2-3 days. At least when it is game breaking enough in ED opinion.



                      Windows® 10 Pro | 64bit, Intel(R) Core(TM) i7-4790 CPU @ 4.00GHz | ASUS Maximus VII Ranger | NVIDIA GeForce GTX 1080 Ti 11GB | 1 X 120GB SSD | 1 X 500GB SSD | 1 X 1TB HDD | Sound BlasterX AE-5 | 16GB Dual Channel DDR3 | Oculus Rift S | TS Warthog, Cougar FSSB, MFDs

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                      • #12
                        Still downloading, found that issue here. Can anyone confirm this?




                        Windows® 10 Pro | 64bit, Intel(R) Core(TM) i7-4790 CPU @ 4.00GHz | ASUS Maximus VII Ranger | NVIDIA GeForce GTX 1080 Ti 11GB | 1 X 120GB SSD | 1 X 500GB SSD | 1 X 1TB HDD | Sound BlasterX AE-5 | 16GB Dual Channel DDR3 | Oculus Rift S | TS Warthog, Cougar FSSB, MFDs

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                        • #13
                          Originally posted by Casimir View Post
                          Well, can't say I'm surprised. Every "patch" or "update" screws something else up royally...
                          Two steps forward, 1 step back. So it goes with any software. Exhibit A: Microsoft.

                          Still, a very nice update.

                          Comment


                          • #14
                            Yes, there are some CAT issues.

                            Alienware New Aurora R9 | Windows® 10 Home Premium | 64bit, Intel(R) Core(TM) 9th Gen Intel Core i9-9900K 8C/16T R0| NVIDIA GeForce RTX 2080Ti OC 11GB | 2 X 1TB SSD | 16GB Dual Channel Hyper X FURY at 2666MHz | 850W EPA Gold Liquid Cooled power supply | Oculus Rift S

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                            • #15
                              Originally posted by Snapper View Post
                              Still downloading, found that issue here. Can anyone confirm this?

                              Must be that new ability to put the targeting pod on station 4 , makes the plane hook to the left

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