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Wing and DCS Bloopers

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  • Wing and DCS Bloopers


  • #2
    @0:30 ..... low smoke motors in the next patch. Promise.

    @1:00 .... Fair 3-wire.

    DACT = Dissimilar Aircraft Collision Tactics?

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    • #3
      haha

      Windows® 10 Home Premium | 64bit, Intel(R) Core(TM) i7-8700 CPU @ 3.20GHz (Cores 6) (Logical/Core 2) | NVIDIA GeForce GTX 1080 Ti 11GB | 1 X 1TB SSD | 1 X 275GB SSD | Sound Blaster X-Fi Xtreme Audio sound card | 16GB Dual Channel DDR3 SDRAM at 1333MHz | Oculus Rift S

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      • #4
        HAHA good stuff

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        • #5
          Like my CV parking job?
          CPU: Ryzen 1800X 4.1GHz, GPU: Radeon 7 2002MHz,
          RAM: 32GB Trident Z 3200MHz, MOBO: ASUS Crosshair VI
          VR: Oculus Rift S, Setup: TM Warthog, CH pedals, Cougar MFD's

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          • #6
            Please say that this damage behavior is caused by a indestructible ingame setting and does not represent the actual damage or collision model of DCS. PLEASE
            Windows® 10 Pro | 64bit, Intel(R) Core(TM) i7-4790 CPU @ 4.00GHz | ASUS Maximus VII Ranger | NVIDIA GeForce GTX 1080 Ti 11GB | 1 X 120GB SSD | 1 X 500GB SSD | 1 X 1TB HDD | Sound BlasterX AE-5 | 16GB Dual Channel DDR3 | Oculus Rift S | TS Warthog, Cougar FSSB, MFDs

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            • #7
              Originally posted by Snapper View Post
              Please say that this damage behavior is caused by a indestructible ingame setting and does not represent the actual damage or collision model of DCS. PLEASE
              Uhh... sure. Yep. Uh-huh.

              Collision model? What's that??

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              • #8
                Oh man....maybe BMS is more realistic in that point
                Windows® 10 Pro | 64bit, Intel(R) Core(TM) i7-4790 CPU @ 4.00GHz | ASUS Maximus VII Ranger | NVIDIA GeForce GTX 1080 Ti 11GB | 1 X 120GB SSD | 1 X 500GB SSD | 1 X 1TB HDD | Sound BlasterX AE-5 | 16GB Dual Channel DDR3 | Oculus Rift S | TS Warthog, Cougar FSSB, MFDs

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                • #9
                  Having said that, keep in mind that the Nevada map on our A2A server is set to have all clients invulnerable, specifically to train for air combat and not have to reload / reset every time one gets hit. The combat server and regular training server, however, are not set that way... so the damage that some of those shots shows is pretty bizarre.

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